IO1 Booklet part 1: VR IN EDUCATION
How VR technology can be used in the education sector by gathering researches, examples and data on the benefits of it.
IO1 Booklet part 2 : MATH REALITY INSIGHTS
All the tips and good pratices for mathematics education with VR support gathered in a booklet
IO2 Pedagogical guide 'VR FOR MATHEMATICS'
A guidebook that presents practical examples of existing applications of either non-formal teaching of mathematics or VR technology in the classroom. In 2020 booklet will be available in: Croatian, Greek, French, Italian and Romanian.
IO3 Analog hands-on design
Ready-to-use analog material will improve the understanding of the non-formal teaching approach and then use of this method in classroom
IO4 VR APPS
IO5 Lessons scenarios
Ready-to-use lesson scenarios that go along with IO3 (hands on exercises) and IO4 (VR App)