Math is a very concrete and exact subject. If you ask a child to tell you how much is 7 plus 3, the answer can’t be approximated, it has to be very precise to give the right answer. You are either right, or either wrong. And usually, children don’t get point for being almost right. So, more than any other object, math is causing anxiety because of the fear to be wrong, the fear of negative evaluation.


Ways that Virtual Reality can change
how we educate

We are aware of the speed of ICT development and its impact on development of our society. Technology is integrated in a great number of everyday activities. New technologies enable us to communicate faster and more easily, they open doors to millions of pieces of information and make our lives easier.


Being someone else:
VR as an “empathy machine”​

Virtual Reality can surely change how we see the world around us: the experience of being deeply immersed in a totally different environment, deciding what to do and where to go, talking and feeling other people as though they are real, can stimulate empathy.


“Good teaching is 1/4 preparation
and 3/4 theater.” Gail Godwin​

Teachers are no longer surprised when they see how the students can easily focus their attention on their smartphones or other gadgets instead of keeping tabs on the lesson. And it must be pretty challenging to compete with such new technology… but things are beginning to change. Even for maths teachers. 🙂

JULY 2019

Let’s indulge in the concept of non-formal mathematics​

Math Reality Project is seeking to transfer non-formal math scenarios and activities into the virtual world, primarily through the creation of virtual reality tools.

JUNE 2019

10 fun mathematical facts!​

Mathematics sucks. Mathematics is hard and it is useless... Here are the sentences we can hear every day about mathematics, a discipline that is so important! And so much fun if you take the time to take a closer look...

MAY 2019

VR in education

Modern times demand modern educational methods. Virtual Reality, so far mostly used in the entertainment industry is making its place in the education sector aiming at providing a more immersive experience in the classroom.

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